
The Arrogant trait now gives -10 Secrecy to owned schemes.The AI should now found more Holy Orders.The AI should no longer choose to create Cadet Branches should that mean that the player’s children, grandchildren or great-grandchildren would change house.
Peasant/Populist Revolt leaders can no longer marry. No more canceling your vassals’ constructions to get money Only the holder of a holding can cancel construction now. Male/Female Only realm law now consistently blocks the other gender from inheriting claims. In practice this should mean that you’ll never be unable to siege a holding in a realm you’re at war with due to it being occupied by a third party Now it applies to defensive wars too, and propagates to vassals. Made hostility due to conflicting wars a lot broader. MaA maintenance cost can no longer go below 10%. Landless religious heads not of your faith will no longer show up in the marriage finder. It’s now easier to divorce openly incestuous spouses. It’s no longer possible to send your court chaplain, spouse or concubines to a foreign court as a guardian. In independence wars, ticking warscore is now given to the revolters if they fully control all the revolters’ domain, while the defender gets ticking warscore as long as they occupy at least one holding from the revolters’ domain. Having a strong hook on your realm priest will now cause them to pay you maximum contribution as if they endorsed you with 100 opinion. Greedy AI’s are now less inclined to spend gold on their target during non-hostile schemes. Halved the impact of Fervor on the speed of the Convert Faith of County councilor task, converting a high-fervor faith as a low-fervor one should no longer be impossible (but still hard, of course!). – Unsuccessful Holy Wars no longer reduce the attacking Faith’s fervor. Successful Holy Wars now affect fervor significantly less (minor Holy Wars reduce by 1, Duchy Holy Wars by 2, Kingdom Holy Wars by 5). GHW: The minimum fervor for launching a Great Holy War has been lowered to 65 (used to be 75), so that the increased cooldown between GHW’s doesn’t mean that too few are launched. GHW: The cooldown between Great Holy Wars has been increased to 30 years (up from 5), in practice this means that Fervor for bigger faiths should stay at higher levels for longer.
GHW: Invalidated GHWs now reduce Fervor by much less.GHW: A successful GHW will now reduce the attacking Faith’s Fervor by 25 (down from 30), an unsuccessful GHW will only reduce Fervor by 15 (down from 30).Founding a Holy Order now gives fervor to the affected Faith.
Economically-inclined AI’s now somewhat prefer upgrading Economic buildings. Constructing a brand new Temple now gives your faith some fervor.
Cats and dogs now live a bit longer, appear slightly less often, and trigger events less frequently. Holy Orders now consolidate their MaA regiments some rather than having a ton of 100-man MaA regiments. Holy Order regiment sizes are now smaller for War Elephants and similar. Armored horsemen and war elephants can now appear in mercenary bands, but at lower numbers than other men at arms types. Mercenary companies of cultures that have Camel Riders unlocked will no longer include tons of camels for no reason. Mercenaries are no longer guaranteed to include cultural men at arms they’re just likely to. Added a new game rule that controls the AI’s willingness to do Matrilineal marriages. Added the functionality to attach your armies to another allied army located in the same province in order to follow the other army. Added a character Kill List to the character window. This works with achievements – but under certain restrictions. Added a Ruler Designer where you can customize the ruler you’ll start with before the game starts. Crusader kings 3 patch notes update#
Update: Crusader Kings 3’s Update 1.2 is now live, its patch notes revealing the addition of the Ruler Designer, kill list and much more.īelow, you’ll find all the changes and additions that CK3’s Update 1.2 introduces to the grand strategy RPG game, as detailed in the full patch notes: